A Claude unit spins up cold, reads CLAUDE.md + brand/tokens.json, and manufactures an on-brand asset — then a render unit runs Python that executes on DaVinci Resolve and ships it to frc.hayterwave.com. Repeat per segment, per match, per team. The edit bay never sleeps and never drifts off-brand.
Drop/onset detection, stem analysis, BPM/bar grid, LUFS envelopes. Feeds every edit's sync.
audio/analyze_drop.py → tokens.audioCold-opens & stingers. Slam on the drop, command-OS chrome, FUN operator avatar.
tyler/intro.htmlScore bug, Tale of the Tape, Power 25, win-probability, endcards. Red vs blue, build-once.
tyler/broadcast_assets.htmlIsometric command deck, robot reveals, extruded podiums, target-lock rigs.
system.htmlBuilds timelines + Fusion comps and renders to file. Awaiting External Scripting = Local.
resolve/render_worker.pyShips to production, verifies 200s, keeps deploys lean. Owns the live domain.
wrangler pages deployCLAUDE.md (doctrine) + brand/tokens.json (single source of truth)pyembed\python.exe resolve\render_worker.py jobs/x.json --dry-runwrangler pages deploy . --project-name=frc-command --branch=main → curl 200 → log skills# Python EXECUTES on DaVinci (once External Scripting = Local): pyembed\python.exe resolve\render_worker.py jobs/intro_attic.json # → connect via fusionscript.dll → build timeline → add render job → StartRendering()
Every new tool/Resolve/ffmpeg trick gets appended to brand/DAVINCI_SKILLS.md so the army gets faster each cycle.